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Development of Middle-Aged and Older Adult Game Play Support Technology and Service Model
2019 - 2021

Research Goals:
Enhance gameplay experiences and digital literacy among older adults.
Promote intergenerational communication through games.
Develop support technologies and design guidelines for older adult gamers.
Research Methods:
Living Lab methodology and action research.
Qualitative and quantitative data analysis.
Timeline:
April 1, 2019 – December 31, 2021
Partners:
KOCCA, Yes Lab (Yonsei University), Music & Brain Research Lab (KAIST), Heartverse, Careyou
Funding:
Korea Creative Content Agency (KOCCA)
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