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Publications
Design Principles of Game AI Assistant (GAIA) for Players with Disabilities: Accessibility Needs and Ethical Concerns

Ji Hun Chae, Gyeong Deok Seo, Seo Yoon Jeong, Young Yim Doh

2026

IUI '26

Players’ Museum Authoring Game Experience Based on Art Expertise Level: Case Study of Occupy White Walls

Joosun Yum, Yong Won Choi, Seoyoung Kang, Young Yim Doh

2026

International Journal of Human-Computer Studies

Press Start to Continue: A Thematic Analysis of the Iterative Process of Hardcore Players with Disabilities Adapting to Gameplay Difficulties

Eunbyul Park, Jihun Chae, Karam Eum, Eunhye Choi, Hyunyoung Oh, Young Yim Doh

2025

CHI EA '25

RAG-Enhanced LLM Chatbot for Game Accessibility: Development and Evaluation of GAIA

Hyunyoung Oh, Karam Eum, Eunbyul Park, Jihun Chae, Junsuk Seo, Eunhye Choi, Young Yim Doh

2025

Korea HCI Conference '25

The Identity and Role of Game NPCs: Past, Present, and Future

Jihun Chae, Young Yim Doh

2025

DiGRA Korea '25

Reconceptualizing Exploration and Navigation for Player Agency: An Integrative Review

Gyeongdeok Seo, Young Yim Doh

2025

Korea Game Society '25

Inspiration Games: A New Way to Define Socially Meaningful and Culturally Valuable Games

Young Yim Doh

2025

Book

Games as a New Social Media: Analysis of Fortnite Players’ Social Participation Experience

Karam Eum, Seokjun Kang, Pooseung Koh, Seyeon Lee, Young Yim Doh

2024

Korean Game Society '24

Player Loyalty Experience to Animal Crossing: New Horizons: A Comparative Analysis between English-Speaking and Korean Players

Hyunyoung Oh, Junsuk Seo, Young Yim Doh

2024

Korean Game Society '24

Challenges and Opportunities of Game NPC Research Using LLM: A Scoping Review

Eunbyul Park, Jihun Chae, Kirak Kim, Hyung Wook Yi, Maryam Khalid Lootah, Young Yim Doh

2024

Korean Game Society '24

GAIA: A Game AI Assistant Service Framework Integrating Problem-Solving and Emotion Regulation Strategies

Karam Eum, Eunbyul Park, Jihun Chae, Young Yim Doh

2024

Korea Computer Graphics Society Conference '24

Prompting-Based LLM Framework for Ethical Decision-Making in the Trolley Dilemma: Embedding Hofstede's Cultural Dimensions Theory (PLETH)

Eunhye Choi, Jihun Chae, Young Yim Doh

2024

Korean Artificial Intelligence Association Conference '24

MindTerior: A Mental Healthcare Game with Metaphoric Gamespace and Effective Activities for Mitigating Mild Emotional Difficulties

Ain Lee, Juhyun Lee, Sooyeon Ahn, Youngik Lee

2023

CHI '23

Expanding Sublime and Awe to Gaming Experience: Scoping Review

Ain Lee, Young Yim Doh

2023

Korean Game Society

Toward a game literacy program for adults in their 50s and older: changing perceptions through game experiences

Seyeon lee, Chung-Kon Shi, Young Yim Doh

2023

Educational Gerontology

A thematic analysis of bereaved adults' meaning-making experience of loss through playing video games

Karam Eum, Young Yim Doh

2023

Frontiers in Psychology

Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective

Karam Eum, Seyeon Lee, Minjae Jo, Young Yim Doh

2023

CHI PLAY

Bean Academy: A Music Composition Game for Beginners with Vocal Query Transcription

Jaejun Lee, Hyeyoon Cho, Yonghyun Kim

2023

CHI '23

Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students

Joonhyung Bae, Karam Eum, Haram Kwon, Seolhee Lee, Juhan Nam, Young Yim Doh

2022

CHI

Towards Inclusive Digital Museum Innovation: Part 1

Juhee Park, Rafie Cecilia, Theano Moussouri, Young Yim Doh, Jungwha Kim, Ellen Pavey, Chenxing Zhao, Karam Eum, Pooseung Koh

2022

COM International Committee for Education and Cultural Action (CECA) Conference as part of the 26th ICOM General Conference

Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience

Jinwook Kim, Pooseung Koh, Seokjun Kang, Hyunyoung Jang, Young Yim Doh, Juhan Nam, Jeongmi Lee

2022

CHI PLAY

Towards Inclusive Digital Museum Innovation: The Meaning Behind Building the UK-S.Korea Digital Museum Research Community

Park Juhee, Seyeon Lee, Young Yim Doh, Junghwa Kim, Pooseung Koh

2022

Korean Museum Studies Society

Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO

Valérie Erb, Tatiana Chibisova Bae, Haesoo Kim, Young Yim Doh, Jeongmi Lee

2022

CHI

Design Strategies for Intergenerational Games: A Case Study on the Development of the Mobile Game <Ghost Family>

Seyeon Lee, Hae in Kim, Hyuna Cho, Kyunghyun Lee, Minseok Do, Hajun Kim, Injeong Lee, Byungjoo Lee, Young Yim Doh

2021

Korea Game Society

Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach

Seyeon Lee, Hyunyoung Oh, Chung-Kon Shi, Young Yim Doh

2021

JMIR Serious Games

The Relationship Between Co-Playing and Socioemotional Status Among Older-Adult Game Players

Seyeon Lee, Chung-Kon Shi, Young Yim Doh

2021

Entertainment Computing

Player-Character Relationship and Game Satisfaction in Narrative Game: Focus On Player Experience Of Character Switch In The Last Of Us Part II

Valérie Erb, Seyeon Lee, Young Yim Doh

2021

Frontiers in psychology

Where  |  N25, Room 3222, Daehak-ro, Yuseong-gu, Daejeon (34141)


Contact  |   gamesandlifelab@gmail.com

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