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Game Culture Awareness Big Data Research

2019

Research Goals:


Address negative biases in Korean game research.

Provide a socio-cultural data framework.



Research Methods:


Web scraping of reviews/comments from Naver and Steam.

Thematic analysis and cross-cultural comparison.



Timeline:


August 1, 2019 – November 30, 2019



Partners:


Korea Creative Content Agency (KOCCA)



Funding:


Ars Praxia, Korea Creative Content Agency (KOCCA)

Where  |  N25, Room 3222, Daehak-ro, Yuseong-gu, Daejeon (34141)


Contact  |   gamesandlifelab@gmail.com

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