top of page

Game Culture Awareness Big Data Research

2019

Research Goals:

Address negative biases in Korean game research.

Provide a socio-cultural data framework.


Research Methods:

Web scraping of reviews/comments from Naver and Steam.

Thematic analysis and cross-cultural comparison.


Timeline:

August 1, 2019 – November 30, 2019


Partners:

Korea Creative Content Agency (KOCCA)


Funding:

Ars Praxia, Korea Creative Content Agency (KOCCA)

Where  |  N25, Room 3222, Daehak-ro, Yuseong-gu, Daejeon (34141)


Contact  |   gamesandlifelab@gmail.com

kaist_logo.png

© Games and Life Lab All Rights Reserved

bottom of page