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Game Culture Awareness Big Data Research
2019

Research Goals:
Address negative biases in Korean game research.
Provide a socio-cultural data framework.
Research Methods:
Web scraping of reviews/comments from Naver and Steam.
Thematic analysis and cross-cultural comparison.
Timeline:
August 1, 2019 – November 30, 2019
Partners:
Korea Creative Content Agency (KOCCA)
Funding:
Ars Praxia, Korea Creative Content Agency (KOCCA)
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